Press the Xbox button to open the guide. N64 Cores Not Working. 8BitDo GBros. RetroArch is latest but had same issue on older versions remove retroarch.cfg I guess Pressing the "A" button would then record into the config file as input_a_btn = "1", so RetroArch will know that the "A" button on your physical controller corresponds to the "A" button on RetroArch's virtual controller, the RetroPad. I use Win10. Xbox One Controller select button not working properly So I have an Xbox One controller since 2017, that I only use for PC gaming and I can only use it with bluetooth adapter since I broke the usb port (It broke so easily and I cannot fix it). Thanks for trying and giving advice anyways with one controller. If it still conflicts, I’m afraid I’ll just have to nuke the GBros configs altogether. Someone submitted autoconfig profiles for the GBros Adapter but it included generic vid/pid information that conflicted with the 360 pad’s vid/pid (and many others, actually). Issue is present with multiple controllers. NOTE: Some buttons will not be detected, in thath case, finish the configuration and then scroll up to those unrecognized buttons and press the correct button. I have the exact same problem. Powered by Discourse, best viewed with JavaScript enabled. Every button except for the LT button … I eventually found the spot where you configure your controls, and i started to do it, but I kept messing up. No biggie, i can just use my mouse. Any suggestions on how to fix this? On the Xbox Wireless Controller screen, select “…” to check the firmware version for your controller. Restart Retroarch. If I do, I am not running it purposefully. I'd verify it if I could, but sadly I lack an xbox one controller. yes the controller was updated with win10 and ertm is disabled - the conroller works in emulation station perfectly - inclusive the "select" button and the "round x box one" button. Only xbox 360 controller is working at the moment. Guide button disabled in game bar. Ports 0 and 1 respectively. I updated the JoyPad Profiles thru the Online Updater and it’s still the same problem. When I say sometimes, I mean it happens almost every time. (as per before the 2nd controller works fine when I press F1 and am in the menu). Wait, does it happen with cores other than dolphin? cANNOT get Xbox One controllers to work wired or wirelessly (emulation station control config works fine but does not work in any emulator!!) I have an Xbox one controller and only my D-pad, analog stick (only in the RetroArch menu), Start, and Select (Back) buttons work. I’ve gave it a try with the latest nightly build but it’s the same. Can someone tell me what I need to backup so I don’t have to scan all my games again? It was always set as xinput. The result remains the same: ingame all buttons work except the movement directions (d-pad). I didn’t do any changes. you don't need to bind anything for xinput pads. Under Devices & connections, select Accessories. Most buttons don't do anything, and a few do the wrong thing. I am using the latest version of Windows 10 and an xbox one elite controller. When you plug a joypad for the first time, we try to find a matching profile in our set. With new ready-to-use Linux distributions like RetroPie for the Raspberry Pi, emulating old game consoles and other systems has never been as easy and inexpensive as it is now. If not, let me know. I have also now bought another controller and it … The problem is that the Genesis gamepad’s two rows of three face buttons don’t map that elegantly onto a PS4 or Xbox controller’s four face buttons, and not every game’s consistent about which button is “jump,” … I’ve followed all the advice here, including reinstalling, and still my 360 controller is not longer being recognized. And the fact that it’s used as a ‘player 2’ would explain why it doesn’t let you control things in-game. If it says there’s no update available, your controller … The first thing you have to do is activate Developer Mode on … Tech Support: 1 Answer I'm just getting started with RetroArch and have run into an issue I'm having a hard time finding a fix for. Guide button disabled in Steam (also killed Steam) When checking the controller in control panel (Set up USB game controllers), there is no guide button (button 10 there is R3) When you say first, do you mean port#0 or port#1? To confirm that the problem is with the external device and not the controller, connect a different device to your controller if one is available. "100%: xinput controller (user 2) configured in port #1", both controllers to be able to be used while rom is running. The controller connects fine its just the buttons have stopped working. If you run your other Retroarch cores using the Vulkan video driver, then you may encounter problems with both of these N64 cores. privacy statement. The Xbox One Controller should work just fine from the get go, as it is a xinput device. Have a question about this project? RetroArch is shipped with a set of configuration files for the most common joypads. Only RetroArch bugs should be filed here. Also whenever Retroarch no longer responds to the ENTER key on the keyboard, and when I exit it, the mouse no longer functions. For this reason, your joypad buttons may be mapped differently depending on if you are using Windows, Mac or Linux. If the button is responsive when you connect your device to the various ports on the controller, the problem may be with the original external device, not the controller. However, I have now noticed that the controllers are not working properly on the two Retroarch emulators. I would also test other (non-RetroArch) games and see if they still work. We compute a matching score for each configuration file based on these 3 informations. Well, does it work with just one connected? Windows 10 Pro 64-bit; Ryzen 3700x; 16GB DDR4; 1080 Ti; Retroarch 1.9.0; I've got two controllers, an Xbox One controller connected via Bluetooth, and a Retrobit 2.4 GHz wireless Sega Saturn controller connected via a USB dongle. And these input systems differ widely in the way they enumerate the pad buttons. Adapter (Wii Classic Controller Layout) If that file exists and looks similar to mine, then it should be working in most emulators. :P. So, you could try the following: Go to Settings -> Driver and make sure that Input Driver is "dinput" and Joypad Driver is "xinput". But in the retroarch GUI it does not work any longer. Example: on my 8Bitdo NES30 the button 0 is the A, and the button 1 is the B, while on my PlayStation-like USB controllers the button 0 is the X/triangle, and button 1 is the A/circle. The Xbox Game Mode kicks on when I plug the controller in, if that’s what you mean. The behavior is that to get the menu to register input at all I have to reboot the controller, and after that pressing a button on the dpad shoots the cursor around the menu way more than one step in any direction. I got into the F1 menu and changed the input device to retropad and that did not work, I also tried evrey other option in input device just incase and still only had the first controller being able to do anything in the game its self. Xbox one controllers working in menu of Retroarch but not in any game. By clicking “Sign up for GitHub”, you agree to our terms of service and I have replaced the batteries with new ones and then reconnected the controller. With new ready-to-use Linux distributions like RetroPie for the Raspberry Pi, emulating old game consoles and other systems has never been as easy and inexpensive as it is now. The profile with the higher score is chosen to configure the pad. So I can’t control RA UI unless I enable “all users control menu”. If the button is responsive when you connect your device to the various ports on the controller, the problem may be with the original external device, not the controller. Tech Support: 3 Answers: Why is my Xbox One making weird beeping noises and will not connect to TV or controller? The problem is if I want to use the retroarch Menu. Everything works fine in the menu for both controllers, i've rebinded both controllers countless times, the first controller has "Xbox one controller (user 1) (#1)" as its device index, 2nd controller has "Xinput controller (user 2) (#1) as its device index, I've tried updating the joypad profiles but that has not seemed to help, when I start Retroarch I get these messages that flash quickly below, "100%: xinput controller (user2) configured in port #1" I mean it detects as Player 1 (#1). Matching is done using 3 criteria: the device name, the vendor id and the product id. Xbox One Controller LT Button Not Working + cent209 Rookie #1 Jan 15, 2019. If you’ve already connected a controller to your PC, Retroarch usually detects it automatically and maps the buttons in a logical manner. The core im using in Retroarch is "gamecube / wii (Dolphin)" I don't think I had any other options as when I go to the online updater that is the only thing that says gamecube in the title. Sign in First time user running RetroArch on Windows 10. Controller has left joystick working and power button? Alright, thanks for testing. Of course, if you want to browse your collection from the couch with a gamepad, the first thing you’re going to want to do is set up your controller to work with RetroArch. At one time I had to press 7 times for the input to register. While my other controller detects as Player 2 (#2). The two main N64 cores in Retroarch are Parallel64 and Mupen64. The text was updated successfully, but these errors were encountered: I just have one but I can't reproduce it at all... while in-game (F1) *sorry accidently closed this, I reopened it. In emulationstation itself everything works fine. I have an Xbox one controller and only my D-pad, analog stick (only in the RetroArch menu), Start, and Select (Back) buttons work. But anyway I’ve manage to fix the issue. Last few days my controller kept turning off after few seconds but sometimes it worked. 1. First, Activate Developer Mode. Steps to reproduce the bug fresh install of retroarch on windows 10 then try to use two wireless xbox one controllers To confirm that the problem is with the external device and not the controller, connect a different device to your controller if one is available. Download RetroArch. Recently I got back into emulation. I'm using windows 10, and two Xbox One controllers wirelessly, however I have tried it wired with same results. The A, B, X, and Y buttons do not register at all (Menu or in gameplay), even after trying to manually configure the controller. If your controller doesn’t have A/B/Y/X buttons (or they aren’t laid out like the SNES’, which is what RetroArch is following here), just press the face button that RetroArch tells you to. I’m just going to delete the whole folder and start fresh I guess. You signed in with another tab or window. :). I then tried mapping the A button to the paddle and had zero problems thus far with it. Cores Not Downloading. Successfully merging a pull request may close this issue. I updated the firmware for the controller. However deleting the 2 GBros files (mentioned above) from the autoconfig/xinput directory correctly identifies the Xbox 360 controller as an Xinput Controller when setting the Joypad Driver to xinput. Xbox One X stuck on Who'splaying today. Autoconfig files are up to date. Because zero is the first player. First and foremost consider this: Only RetroArch bugs should be filed here. I will have to create a topic on this soon. Clear config files; Plug in XInput-based controller; Run RetroArch and allow controller to be auto-mapped Sign up for a free GitHub account to open an issue and contact its maintainers and the community. But unfortunately Xbox One controller detects as 1st. I replaced the vid with what I believe is the correct one and commented out the pid, so hopefully that will get you fixed up if you update your autoconfig profiles. Just downloaded now the updated JoyPad Profiles…fixed! RA detects the controller fine. The A button being unresponsive (less so on other face buttons). With the Joypad driver changed to dinput, the joystick is again recognized properly as an Xbox 360 controller and working again. Each of these platforms have one or more input systems. RetroArch is set to xinput driver. I am having the exact same problem, except on windows 7…desperately searching for solutions, but I won’t be able to make a thread for another 5 days. It just don’t allow me to control anything in game with any cores. Technical Support. Controller has latest firmware. Everything will work perfectly fine and then my controllers will stop working altogether. When checking the controller in control panel (Set up USB game controllers), there is no guide button (button 10 there is R3) The guide button doesn't highlight in Xbox Accessories app. What do you mean by “act the same way”? Under Profile & system, select Settings. No luck. Not sure what a Steam is. Everything works just fine controls-wise with XBox One controller except for the analog stick. I’ve reconnect it and now the gamepad works fine. It's generated in controller config file in /opt/retropie/configs/all/retroarch-joypads/. RetroArch works on a lot of different platforms. To be more specific, the controller does work once you manually assign the bindings.