Juice_Polydot. Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. Admin. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. Ultimate. Limit Cross Slash is insane. Comparing the Limit Breaks from Final Fantasy 7 Remake and the Original game. Despite his aerial maneuverability and an effective wall jump, Climhazzard gains very little height and no horizontal distance; its inability to sweetspot edges for most of its duration also leaves him vulnerable to gimping. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Also, you can get that status by dealing/receiving damage. Video length. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Ultra Cross Slash(Cloud) Stats. 0 0 Fuck andrew's bitchass for always going for shitty jump reads and hoping they work. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). This manually, 3% (hit 1), 2% (hits 2-14), 5% (hit 15), 4%-5% (hit 16), 10% (hit 17), 50% (all hits connect), Rushes forward at high speed and attacks, unleashing a series of slashes that concludes with a powerful, descending slash that triggers an explosion. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Reaches out with his left hand. Likes. It makes precise use of his special attacks mandatory, as his Limit Break specials are still blockable and possess limited range; while Limit Blade Beam can be used as a ranged KOing option, it can just as easily be reflected or otherwise avoided at the tip of its range, leaving Cloud wide open to punishment. While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. Step 1: U.A.I.R. He is one of six third-party characters in the game, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Bandai Namco's Pac-Man. Cloud slashes the air and creates a shock wave that reaches even distant opponents. Cloud thrusts his sword forward, dealing 3% damage. Has very long range and good knockback, KOing middleweights at around 115% near the edge. Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow.This is similar to Robin’s Pair Up. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. Share Cross Slash, also known as Cross-slash, may refer to: The recurring ability used by Cloud Strife. If you choose to play Bayonetta, you get some hack-and-slash spirit in your fights. For other uses, see Cloud Strife. Cloud can charge Limit Break by dealing 250% damage, receiving 100% damage, or by instantly charging it with his down special, Limit Charge. W.I.P. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek. Follow. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. Cloud then proceeds to slash at the opponent re… In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in, Tier placement, history and bans in double tournaments, Single Game Championships: Umebura X Single-Chu, Panda Global Rankings v3 X-Factor adjusted rankings (subjective), being more dominant than Meta Knight in Brawl singles, https://www.ssbwiki.com/index.php?title=Cloud_(SSB4)&oldid=1505922, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. When the Limit Break is fully charged, all Cloud Smash Special Moves will be upgraded. The move is often difficult to punish due to its high range, especially when autocanceled. This is a reference to his final battle against Sephiroth in, His on-screen appearance, which has him landing and then catching the Buster Sword, is a reference to the end of his battle against Sephiroth in, Cloud is the second DLC character from a newly added, He is also one of said characters to come from a newly represented company, being, These same character's voice clips are in much lower quality than the rest of the cast in, Cloud is the only DLC character with an alternate outfit to not have a trophy with the pose made with the alternate artwork in both versions of, He is also the only DLC character who is able to pseudo-. Has the third-lowest range out of all standing grabs, though his. This makes it an effective spacing and KO option. He is present in the Kingdom Hearts series along with many Disney characters. A circular slash around himself. Print Location. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. At lower percentages, it is capable of tech-chasing with Blade Beam or his dash attack against middleweights and heavyweights. Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. Cloud's alternate amiibo based on his Advent Children costume. It’s amazing how Super Smash Bros. In 2019, Square Enix released Final Fantasy VII Remake for the PlayStation 4 - a totally fresh approach to the game. This article is about Cloud's appearance in Super Smash Bros. Cloud being in a stunned state references a scene in Final Fantasy VII where he gets motion sickness. It has quick start-up, but moderate ending lag. Ultimate is a very fast swordsman. Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. 1:32:44. If you like this type of weapon, take a look at our guide on Chorm in Super Smash Bros. In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. It is Cloud's only tilt that has reasonable KO potential, KOing middleweights around 120% at the edge. Cloud is ranked 2nd out of 55 on the tier list, placing him in the S tier and making him the second highest ranked newcomer, DLC and third party character (behind Bayonetta). It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. Cloud Strife is a veteran character that appears in Super Smash Bros. Cloud's Special Moves offer Cloud a wide variety of options. If you played him in Smash 4, use Nair wisely now as it's pitiful hit-box struggles to hit opponents who are not in … Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. Ultimate, a character from Fire Emblem Awakening. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has high ending lag and deals below average. Epic_Gabriel Won the First Juice Box of 2021, Masahiro Sakurai's Famitsu column 619 talks of Sephiroth's development, Fighting Games of 2020: Exciting Releases, 1013 Centre RD STE 403B, Wilmington, DE, USA. On contact with an enemy, pressing the special button allows this slash to transition into a series of follow-up slashes, together spelling the kanji, 3% (hit 1), 4% (hits 2-3), 3% (hit 4), 6% (Limit Break hit 1), 7% (Limit Break hit 2), A leaping reverse gripped slash. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. Holds the Buster Sword upward in front of himself with both hands. Cross Slash is the second Limit Break move of the first tier of limits for Cloud. Ultimate Cloud and just start fighting - Cloud Smash moves are almost the same in the newest game. Ultimate Super Smash Bros. Cross Slash is very similar to Dancing Blade and Double-Edge Dance, requiring additional inputs from the player to initiate the remaining slashes. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). Cloud is not the only sowrdsman in SSBU. The only mod in this download is the Cloud effect mod. FF7R footage is from E3 gameplay. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. His increased gravity and falling speed, however, make his jumps slightly lower and prevent him from auto-canceling some of his aerial attacks (notably back aerial and up aerial) as easily. This is most likely because his original English voice actor, Steve Burton (who voiced Cloud in English from Kingdom Hearts to Dissidia Final Fantasy NT) is a union-based voice actor. It also has low landing lag (14 frames), autocancels from a short hop, and can be used to perform a, Thrusts the sharp edge of the Buster Sword's blade upward while holding it parallel to the ground. His neutral attack is his fastest attack, and the third hit can force a tech-chase. If you need some additional info on the game basics, check out our article on How to Play SSBU. Permits . It can also stall Cloud in the air, just like Blade Beam, though much more briefly. Most of the people that i encounter use Cross Slash over Omni too due to this. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. It is based on his basic attack in. This paralyze effect is reflected in Smash Bros.in the form of the multi-hit damage which traps opponents. Cloud's limit break Cross Slash can kill if they have high enough percents and you are able to hit them from the short side of the stage(i.e., they're standing on the left edge of the map and you hit them left.) Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). The first hit deals set knockback that leads into the second hit, which has a sweetspot at the center of the Buster Sword's blade that meteor smashes opponents as Cloud descends. Put to good use that awesome Buster Sword! Cloud is a veteran fighter in Super Smash Bros. All other mods featured in the pictures and videos belong to their … His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). Overview. Performs three extremely fast slashes in front of himself. He first appears in the v.09.2 CMC Expansion Pack. Ultimate / Effects / Cloud. Updates. Video length. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. Falls from the sky and catches the Buster Sword with a flourish. Kneels and thrusts the Buster Sword's hilt forward, then performs a reverse gripped thrust behind himself. In most of his attacks, Cloud use his sword. - Cross Slash is not only one of the best anti-airs/whiff punishers in the game for the damage & good hitbox, they also properly fixed the aerial version to connect all the hits properly, which: This gives him a consistent, low-risk offstage edgeguarding tool that kills at 120%+ (weight dependent) since one use stalls him in the air. For other Super Smash Bros. Cross-slash, originally Cross Slash in the demo release, is the second Limit Break of the first tier of limits for Cloud. However, if an opponent was hit by this attack you can press the special button again to follow it up with with an additional 4 hits that come out a tad slowly but the final hit will send them flying with knockback. Flags . He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. Cloud is a middleweight swordfighter with surprisingly quick mobility overall. Cross Slash is not always consistent with linking all five of its hits due to SDI or landing different parts of the hitboxes, along with being very prone to stale-move negation due to being a very reliable damage racking option. Although Cloud saw a very slight drop to 3rd place on the third tier list, his status as a very viable choice in competitive play remains firmly intact and, as of recently, he has achieved even more consistent results from the likes of komorikiri, Leo and Tweek, which has seen him rise to 2nd on the fourth tier list. This page was last edited on December 4, 2020, at 10:59. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to Jigglypuff's throws in regard to inefficiency. It also KOs earlier than any of his other throws, especially near the edge, though still not until extremely high percentages. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. 4. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. For a gallery of Cloud's hitboxes, see here. Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. Cloud vs. Palutena [Crew Battle] | !discord. Ultimate, you should defeat him on the Midgar stage. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. The latest installment is Kingdom Hearts III for PS4 and Xbox One. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. Think of it like Fire Emblem Dancing Blade. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. For the first time, Smash Cloud became available in Super Smash Bros. 4 (for Wii U and 3DS). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. Upon activation, a text box with the word Omnislash appears at the top of the screen as Cloud says ツキがなかったな。( Tsuki ga nakatta na, "Your luck runs out."). Don't get tricked; a lot of Clouds like to do limit cross slash, then immediately spot-dodge, forward smash, down tilt, or forward tilt to beat whatever option you try to do. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break. Finishing Touch deals only 1% and has very high ending lag that renders Cloud vulnerable if the slash or whirlwind do not hit. If you have experience in the previous game of the series, you can pick up Smash Bros. The first two hits combo into the third, which has higher range and immense knockback for the move's start-up (19 frames). Like up aerial, it also has a long autocancel window, being able to autocancel from a jump regardless of his Limit Break status. The developers changed the stats to make the guy not so powerful. Cloud's grab range is abysmally short, having the third shortest overall in the game. 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